UNDERLORDS BIG UPDATE: HOT DOGS, UPDATES, AND FIREWORKS

UNDERLORDS BIG UPDATE: HOT DOGS, UPDATES, AND FIREWORKS

HOT DOGS, UPDATES, AND FIREWORKS

GENERAL:

  • Added Scoreboard. Defaults to TAB on the PC.
  • Added Leaderboards. Welcome, Lords of White Spire.
  • Further lighting tweaks to the board to brighten it up.
  • Update Notes can now be found from inside the game.
  • Season Info: Heroes’ Ability info now shows damage type
  • New Kill Streak FX.
  • Unit VO is now spatialized (Audio will closely match where the unit is located).
  • Enabled additional sounds in unit combat.
  • Yo, Reddit: Versus, Round Over and Round Start screens will close on any non-UI click or ESC keypress.
  • Yo, Reddit: Versus, Round Over and Round Start screens won't appear if the user is dragging units or items.
  • Many UI improvements have been done.
  • Added description of how the Hero Pool works to the Season Info UI.
  • Hero stat changes from basic items is now shown during combat as well during preparing.
  • Fixed Terrorblade Rank 2 and Rank 3 not updating his model after casting Metamorphosis.

MOBILE:
  • Added Battery Status.

  • Fixed play/pause buttons disappearing.

  • Added Tap to Move option: For those who like to tap to place instead of dragging on the board.

  • Added Battery Saver mode.

  • Can now query a hero's ability from the shop.

  • More performance improvements.

GAMEPLAY:

  • Fixed Demon Hunters not doing their jobs and leaving enemy demons with their buff on.

  • Fixed Techies planting their bomb in the wrong location.

  • Fixed all known AI Pathing issues.

  • Level 9: Tier 2 odds 30% -> 25%, Tier 3 odds 25% -> 30%

  • Level 11: Tier 1 odds 10% -> 13%, Tier 2 odds 15% -> 20%, Tier 3 odds 30% -> 25%, Tier 5 odds 15% -> 12%

  • Round will continue for another second once the last unit dies, giving the other team a chance for a last minute kill to force a draw.


Reworked Streaks:
  • Lose streak gold: 

      From:
      • 3-4 losses – 1 gold

      • 5-6 losses – 2 gold

      • 7+ losses – 3 gold

      To:
      • 3-4 losses – 1 gold

      • 5+ losses – 2 gold

  • Win streaks gold:

      From:
      • 3-4 wins – 1 gold

      • 5-6 wins – 2 gold

      • 7+ wins – 3 gold

      To:
      • 3-4 wins – 1 gold

      • 5-6 wins – 2 gold

      • 7 wins – 3 gold

      • 8 wins – 4 gold

  • Win streaks reset at 8 wins.

Item Changes:
  • Added Force Staff: Tier 3 Support Item - Push an enemy unit 6 cells in a random direction. (10s cooldown)

  • Added Scythe of Vyse: Tier 4 Support Item - When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)

  • Added Big-Time Contract: Tier 2 Support Item - Equipped unit is Blood-bound in addition to its other types.

  • Silver Lining: Now reads "Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge."

  • Shaman Pluck: Chance increased from 5% to 17%.

  • Blink Dagger: 

    • Now generates 50 mana when activated.

    • Cooldown reduced from 60s to 15s.

  • Tooth and Claw: Fixed not stacking correctly.

  • Coordinated Assault: It should be truly coordinated since it actually works now.

Hero Changes:

  • Medusa:

    • Split Shot:

      • Now applies item effects on secondary shots.

  • Lycan:

    • Summon Wolves:

      • Fixed not applying health buff correctly.

  • Venomancer:

    • Health increased from [500, 1000, 2000] to [550, 1100, 2200]

    • Summon Plague Ward:

      • Summon Count increased from 1 Ward to [1, 2, 4] Wards.

      • Ward is always Rank 1.

      • Cast Point reduced from 0.5s to 0.13s.

      • Cooldown increased from 5 to [5, 6, 7].

      • Wards have 50% magic resistance.

  • Disruptor:

    • Alliances changed from Brawny Shaman to Brawny Shaman Warlock.

    • Static Storm:

      • Also blinds the targets inside the cloud for a 25% miss

      chance.

  • Mr. Warlock:

    • Shadow Word:

      • Cast Point reduced from 0.5s to 0.4s.

      • Cooldown reduced from 20s to 6s.

      • Damage from [ 100, 150, 200 ] to [ 50, 100, 150 ].

      • Heal from [ 75, 150, 200 ] to [ 50, 125, 175 ].

      • Duration from 6 seconds to 3 seconds.


Alliance Changes:

  • Warlock:

    • Now reads: Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed [50, 100, 150]% of the damage dealt.

  • Shaman:

    • Now requires 3 Shamans (up from 2).

    • Now reads: Enemies affected by Hexes, Silences or Stuns will generate -200% mana when attacked.

Bug Fixes:

  • Fixed crash when loading into a match.

  • Fixed Druid Alliance not upgrading Druids correctly.

  • Fixed Win/Loss record updating at the wrong time.

  • Fixed an item regression - effects will once again stack correctly for Completing the Cycle, Summoning Stone, Shaman Pluck, Unstable Reactor, Check the Bodies, and Strange Bedfellows.


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